Feltham, J. (2020, January 29). Getting to Grips: The Future of VR Gaming is In Physics and Interaction. Retrieved June 8, 2020, from https://uploadvr.com/physics-future-of-vr-gaming/
This article is a good commentary on the future of VR gaming, in my opinion. The author explores how real-world physics is being integrated into new VR games. One specific example is The Walking Dead: Saints and Sinners, where the act of thrusting a blade into the head of a zombie must be performed by the player rather than relying on a button press or flicking of a directional stick. I think this level of involvement by the player truly sets up the future of game play and immersion into the digital world.
Gera, E. (2019, May 2). Not Quite Film, or Games … Is Interactive Mixed Reality the Future of Storytelling? Retrieved June 8, 2020, from https://www.theguardian.com/games/2019/may/02/vr-mixed-reality-storytelling-sundance-festival-new-frontier-narratives
This article looks at how narrative forms for films and games is changing with the introduction of VR and interactive storytelling. It explores the levels of immersion that can be created in interactive storytelling. One particularly compelling quote from the article is that immersive storytelling, "touches the divide between the digital and real."
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